← All work

Case study · App concept · 2025

DreamCast

A Headspace feature that helps people fall asleep, remember their dreams and explore their subconscious in a mindful way.

A student concept, not affiliated with Headspace.

My role

Concept, personas, journey map, wireframes, interface and video (started with a partner, then my own version)

Timeline

7 weeks · Fall 2025

Course

Information Architecture 1, with Martha Rettig

Tools

Figma, After Effects, Google Suite

DreamCast notification on an iPhone

The brief

Design a new feature for an app people already use.

My partner and I started by exploring apps to build a feature for. We landed on dreams: an app that could help people fall asleep and remember their dreams more easily. I’ve always been fascinated by dreams, and I’ve even practiced lucid dreaming, so I loved the idea right away.

Our first pitch mixed Kindle with dream tracking. I chose to build it inside Headspace instead, because it already helps people with mindfulness and sleep, so a dream feature fits there naturally. That became DreamCast.

Who it’s for

Week 3

Two personas kept me honest: one realistic, one from the dream world. They helped me think about how DreamCast could serve everyday users and still feel imaginative.

Persona: Flora Miller

Flora Miller, 21, a college student balancing school stress and sleep. She wants to sleep better and use her dreams as a creative outlet.

Persona: Maya Light

Maya Light, guardian of the Dream Portal, who guides people through the dream world. A playful second lens on the experience.

Mapping Flora’s night

Week 4

I had so many feature ideas that the happy path got crowded. Mapping Flora’s goals, actions and feelings, from scrolling in bed to waking up groggy, showed me which moments actually mattered.

DreamCast journey map and happy path

The journey map and happy path: Flora’s goals, actions, feelings and the opportunities DreamCast could answer.

From sketch to screen

Weeks 3–5

My first wireframes were busy with ideas. Working in Figma, I cut the flow down to Flora’s night and made every screen feel like it belonged in Headspace.

Before

Hand-drawn wireframes

Week 3: hand-drawn wireframes for the home, player and dream log.

After

Final night home screen

Week 7: the night home screen, with a DreamCast card that offers to help pick a story.

The bedtime flow

Final interface

From a gentle reminder to falling asleep to a story.

Bedtime notification
A gentle reminder: tonight’s sleepcast is ready.
Night home screen
The night home screen offers help picking a story.
Ebb helping pick a story
Ebb asks how Flora feels and suggests a story.
Dreamcasts collection
The Dreamcasts collection of guided dream stories.

The morning after

Final interface
Sleep story player
An eight-hour sleep story with ambience and voice controls.
Morning home screen
In the morning, a sunrise and a prompt to log the dream.
Ebb dream reflection
Ebb helps Flora reflect and suggests what to listen to next.

Process

Seven weeks, from a dream to a video.

Week 2

Research

Explored apps with my partner and settled on dreams.

Week 3

Personas

Flora and Maya, user stories and first wireframes.

Week 4

Journey map

Mapped the happy path and cut features down to Flora’s needs.

Week 5

Storyboards

Script, storyboards and a second interface draft that fits Headspace.

Weeks 6–7

Video

Recorded flows, wrote narration, then polished pacing and transitions.

The final video

Motion
The full bedtime flow as an ad, from notification to morning log. 1 min 12 s.

Reflection

“Once every feature had to support Flora’s night, the app felt calmer.”

What worked

Focusing on Flora. Once every feature had to support her night, the happy path got simpler and the app felt calmer.

What I learned

In motion, pacing is everything. My first video draft needed smoother transitions and a clearer link between visuals and narration.

Next time

I’d test the flow with real people who struggle with sleep, and see if the morning reflection actually helps them remember more.